http://designrevolutionroadshow.com/
http://www.colbertnation.com/the-colbert-report-videos/262000/january-18-2010/emily-pilloton
http://www.colbertnation.com/video?keywords=emily+Pilloton
I found the lecture to be a lot more interesting than I'd expected it to be. I thought starting the lecture out with the video of the Emily on the Colbert Report was a great introduction. After looking at the road show i didn't fully grasp the impact of everything- but the lecture and the video of the show really helped to explain the thoughts behind all of the products.
I thought it was interesting how the design revolution road show and project H were started. Emily was saying how she came up with the idea out of frustration and pet peeves from her previous job. Some of her pet peeves were how designers kept making things and consumers kept buying them, yet no one ever stopped to think about whether any of the products were really worth making and buying. A lot of them weren't necessary items. Just luxury ones. Matt ended up joining Emily when he came to the same frustrated conclusions that she had. (He worked building mansions and other luxury homes but it really hit him when he went to a newly developing country that hadn't been around very long and hardly had a population and noticed the land fill there was the size of a small mountain). Both thought it was time for an "ethical evolution." Project H was started in 2008 with hardly any funding. As a non-profit organization it's been hard but they found it necessary to start and continue with it anyway. For anyone wanted to follow their footsteps they also suggested just going through school and getting a job before beginning on a career track like theirs. Along with their project is a book that shows over 100 products with good design (40 of which were in the trailer). While not all of the objects were created by them, they found it important to showcase design in general so that people would see everything out there and not just their products. While nothing in the trailer is perfect- they described everything as being a benchmark, to still be improved upon. Design revolution also has a toolkit you can purchase that can help you to implement your own work around social impact. Emily's three rules fell under putting the user first. Her rules were to make sure everything you made was need based and was made for the user, with the user, and by the user. These rules help in creating things like a patch vaccine instead of a needle, mine shoes to evenly distribute your weight, and a jug of water that can hold over 20 gallons and be pushed instead of the previous method, that was risky to your health, of carrying a water jug on your head. Overall the lecture was really interesting.
Sunday, March 28, 2010
Design Revolution Road Show Blog
10 Things That Inspire Me
Saturday, March 20, 2010
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